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GASR Mascot Contest
Jan 8, 2017 #contest

As a community we’ve come to realize that GASRForum does not have an official mascot! If you have an idea for our mascot, please help us out! The deadline to submit a mascot is January 29.

New Years Event
Jan 5, 2017 #event

We are looking into making some collages that feature artwork, pixels, and screenshots from 2016. These collages will be featured on GASR's social media. If you are interested in submitting your favorite works from 2016, please click here. The deadline to submit art is January 15, 2017.

Xmas Charity - Begin Donations
Dec 11, 2016 #event

It's the season of giving and what could be better than giving to those who are most in need? In order to help others celebrate the holidays we'd like for all of GASR to come together and help donate money to those who are less fortunate and to help put a smile on a child's face this year! Click here to donate. The deadline to donate is December 20.

Winter Scavenger Hunt
Dec 5, 2016 #event

Our winter scavenger is out! Click here to join the hunt. This event runs from Dec 6-20.

Artist of the Moment

SAFFIRE

Visit my shop View my bio

Hi everyone! I'm currently in my last year of university, graduating in May next year! I love art and I've tried my hand at various things such as drawing anime/chibis/doodles but it seems like I'm better at doing pixel art, so I've stuck with that since. I'm self-taught, so I'm still experimenting around with different styles. I've been running an active shop for over a year with a few hiatuses in between. I love GASR as it has a great community where I can interact with fellow artists and art lovers :) I've made many friends here over the years and I hope that continues for a long time to come!

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We have 25426 registered users
The newest registered user is Ihrielle

Our users have posted a total of 1535909 messages in 29648 subjects

GASR Time


Sun Jul 12, 2015 1:09 am
Hey guys, So lately ive opened up a shop and ive been getting lots of orders with two different kinds of animations. I use Photoshop CS6 for my animations and Paint tool sai for my painting. I was wondering how i can merge two different types of animations into one picture?

For example:

Someone orders a dp with blinking with twinkling eyes or blinking with something else such as a custom animation. How will i make both animations at the right speed and time?

id appreciate if someone could help!
Sun Jul 12, 2015 1:21 am
I do them separately, like first twinkling then blink and basically just repeat
e.g.


unless if you mean like the layering and frames etcetera how to set that up? I could help you with that too, or like at least tell you how I do it.

_________________________
Feel free to PM me if you need any assistance regarding Auctions or any of the things I fall under on the Contact Page.

@Flix wrote:
I play too much league and I need jesus.


Sun Jul 12, 2015 1:49 am
@Krist ; yea! Thats what i mean with the layers and framing, id appreciate if youd try and help c:
Sun Jul 12, 2015 2:08 am
You basically just have to draw it out. So make a time for each frame and then adjust the image accordingly.

There's no way (I know of) to split the animations.

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Sun Jul 12, 2015 2:34 am
@Bedlam ; The other day when ive tried twinkling with blinking, the twinkling was at a frame time of .1 secs since its twinkling, but when i add blinking to the timeline its wayy too fast and it looks weird when the twinkling just stops. Im tryna figure out how to keep it twinkling until the eyes are on the second frame of the blinking without her looking as if she has something in her eyes xD
Sun Jul 12, 2015 2:36 am
Oh yeah uh photoshop is a bit different when you do animation.
I always had issues with that; you may want to delete the animation and add the blinking seperately on the animations layer and then do it again.

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Sun Jul 12, 2015 2:46 am
Im kinda confused when you say adding the blinking separately onto the animation layer.. how would i do that exactly? ;-; sorry im kinda slow atm! lol
Sun Jul 12, 2015 2:49 am
Before I get into this, I'm just gonna let you know that I'm generally a pretty lazy animator so I try to basically always do the minimal amount of frames/layers that I possibly can and I'm also not down with the cool kids and their tweening/onion skinning animations. So yeah, let's get to it aye! Since I'm basic af when it comes to this hopefully it's easy for you to understand too

Ok, so using that same pic for ex., basically what I do is after I create the main piece and move on to the animations, I make a separate folder for my blinking frames/layers.

Then, I make a separate layer for my sparkling/twinkling and I just adjust the opacity per frame (this way I don't have to clog up my frames/layers w/making all these separate twinkles)

e.g. the layers I used for this piece

when I do regular blinking animations I usually keep it to a minimum of 4 layers, 'h' stands for half and 'c' stands for closed, those are just my ways of easily identifying my layers. 'h2' is just a copy layer of 'h'. And the sparkle layer is for the sparkle.

This DP had 12 frames total, the first frame is just the blank non-animated frame (just the base frame)
[ time set to 1 second ]


The next 8 frames are the sparkling frames where I gradually adjusted the opacity of the 'sparkle' layer. (basically went 15% > 25% > 50% > 75% > 100% > 65% > 35% > 10%, I don't always follow this, but it's just to give you a rough idea of how I scale up/down with the sparkle)
[ time set for all of these = 0 seconds/no delay, except for the layer with 100% opacity which is set to .1 second )



After that I move on to the blinking frames, which is pretty self-explanatory
[ time for these .1 second ]


and I set the animation repeater to "Forever" :^ )
then save for web and donezo, lmk if you need clarification on anything!

_________________________
Feel free to PM me if you need any assistance regarding Auctions or any of the things I fall under on the Contact Page.

@Flix wrote:
I play too much league and I need jesus.


Sun Jul 12, 2015 3:00 am
oo okay!! yayyy! this makes so much sense xD Now what if it were something like twinkling and a animated text of some sort like a bouncy text?
Sun Jul 12, 2015 3:09 am
Depending on the amount of layers you have for your text just rotate them with the twinkling, unless if you're okay running your animations at different times.

The only thing is if you run them with your twinkling and you set your twinkles time to 0/no delay it might be too fast for the bouncing text, so if you do this just adjust your opacity for thw twinkling as you normally would but like say for every 2-3 twinkle frames you leave a bouncing text layer on them before switching to another. Do you get what I'm saying? It's kind of confusing written down so it might take you a couple re-reads but if not I can demonstrate again with another of my pieces to give you a visual example of what I'm talking about.

Really just play around with it and experiment, it's what I did and what I still do :^ )

_________________________
Feel free to PM me if you need any assistance regarding Auctions or any of the things I fall under on the Contact Page.

@Flix wrote:
I play too much league and I need jesus.


Sun Jul 12, 2015 3:12 am
Okay yea that makes sense!! Thanks so so much. Could you possibly lock this thread for me? :D
Sun Jul 12, 2015 3:26 am
Whew! Glad it did, goodluck on your animating ventures friend!
Locking it for you rn

_________________________
Feel free to PM me if you need any assistance regarding Auctions or any of the things I fall under on the Contact Page.

@Flix wrote:
I play too much league and I need jesus.


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